{"id":7109,"date":"2010-08-19T13:38:14","date_gmt":"2010-08-19T11:38:14","guid":{"rendered":"http:\/\/funrecycler.com\/?p=7109"},"modified":"2010-08-19T13:38:14","modified_gmt":"2010-08-19T11:38:14","slug":"cryengine3-sandboxeditor","status":"publish","type":"post","link":"https:\/\/funrecycler.com\/index.php\/2010\/08\/19\/cryengine3-sandboxeditor\/","title":{"rendered":"CryEngine3 SandboxEditor"},"content":{"rendered":"<p>Im folgenden Video erkl\u00e4rt Sean P. Tracy den SandboxEditor f\u00fcr die CryEngine3. Dieser Editor wird von den Entwicklern der CryEngine f\u00fcr die Level Designer als Werkzeug &#8222;dazu&#8220; programmiert und st\u00e4ndig erweitert. Sean Tracy zeigt eindrucksvoll wie einfach es ist, ein Level zu ver\u00e4ndern und verschiedene Effekte einzuf\u00fcgen. Der Editor rendert das Bild in Echtzeit, dass was man sieht, sieht man auch im Spiel und kann jederzeit auf den Spielmodus umstellen. \u00c4nderungen kann man somit gleich testen und schauen ob der gew\u00fcnschte Effekt eintritt.<br \/>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"600\" height=\"344\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"AllowScriptAccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/video.golem.de\/player\/videoplayer.swf?id=3586&amp;autoPl=false\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"600\" height=\"344\" src=\"http:\/\/video.golem.de\/player\/videoplayer.swf?id=3586&amp;autoPl=false\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<div style=\"width: 480px; text-align: center; font-family: verdana,sans-serif; font-size: 0.8em;\"><a href=\"http:\/\/video.golem.de\/desktop-applikationen\/3586\/gdce-2010-interview-mit-sean-tracy-ueber-den-cryengine-3-editor-sandbox.html\">Video: GDCE 2010 &#8211; Interview mit Sean Tracy \u00fcber den Cryengine-3-Editor Sandbox<\/a> (15:48)<\/div>\n<p>Gerade der W\u00e4rmeeffekt hat mich sehr beeindruckt. Ich kann mir nur ansatzweise vorstellen, wie man so etwas programmiert.<br \/>\nQuelle: <a title=\"golem\" href=\"http:\/\/www.golem.de\/1008\/77241.html\" target=\"_blank\" rel=\"noopener\">golem.de<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Im folgenden Video erkl\u00e4rt Sean P. Tracy den SandboxEditor f\u00fcr die CryEngine3. Dieser Editor wird von den Entwicklern<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,5,6,14],"tags":[650,651,652,655,2329],"class_list":["post-7109","post","type-post","status-publish","format-standard","hentry","category-computer-und-technik","category-games","category-grafik-computer-und-technik","category-programmieren","tag-cryengine","tag-cryengine-editor","tag-cryengine-sandboxeditor","tag-crytek","tag-sean-p-tracy"],"_links":{"self":[{"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/posts\/7109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/comments?post=7109"}],"version-history":[{"count":0,"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/posts\/7109\/revisions"}],"wp:attachment":[{"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/media?parent=7109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/categories?post=7109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/funrecycler.com\/index.php\/wp-json\/wp\/v2\/tags?post=7109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}